![]() So for example, for regular Xbox 360 controllers, what you probably want is this: Start start button, for spawning the second playerīack back button, saves and exits the game aimY same but with the direction reversedįireaxis fires a smartbomb whenever there is any movementīuttons can be assigned one of these values: aimX same but with the direction reversedĪimY controls the vertical firing direction of the player moveY same but with the direction reversedĪimX controls the horizontal firing direction of the player MoveY controls the vertical movement of the player moveX same but with the direction reversed MoveX controls the horizontal movement of the player For "axis" or "button" a number follows indicating the index of the axis or button.Īxes can be assigned one of these values: "controller2" followed by a dot "." then either "axis", "button" or "pad" and another dot ".". You can open it up with any text editor (like Notepad for example).īinding controls to controller sticks and buttons ) and you should find a file called "controls.txt". Have a look in the game's folder in your user home directory (on Windows that's C:\Users\\. If these aren't working for you though, you can now reconfigure the setup yourself. The default controller bindings are this: ![]() Player #2 needs to be on either controller 1 or controller 2 or can optionally be completely deactivated. Player #1 can use mouse+keyboard, controller 1 or controller 2. ![]() On the game's OPTIONS page you can now choose which controller, if any, each player should be using.
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